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~FCO~ Mr GigGles FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Thu Sep 21, 2006 8:02 pm Post subject: How to make your first Multi Effect |
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___timeing on 2nd post___
Ok makeing a multi effect is simple
first open your spl_spell.gas file
ok now scroll down tell u see [t:template,n:base_summon_good]
now scroll down tell u see
[*]
{
alteration = alter_strength;
duration = #infinite;
value = (#magic*0.7); <<---make 0.7 in to 0.2
ok now go to
}
[*]
{
alteration = alter_dexterity;
duration = #infinite;
value = (#magic*0.5); <<---make 0.5 in to 0.2
now go to
}
[*]
{
alteration = alter_intelligence;
duration = #infinite;
value = (#magic*0.2); <<---keep it the same
and now go to
}
[*]
{
alteration = alter_melee;
duration = #infinite;
value = (#magic*1.2); <<---make it 0.2
ok after that
go down to bottem and at your effect spell
under magic paste this in
| Code: |
//apply_enchantments = false;
[enchantments]
{
[*]
{
alteration = alter_strength;
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_warrior;
is_permanent = true;
is_single_instance = false;
initial_delay = .25;
frequency = 250;
}
[*]
{
alteration = alter_dexterity;
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_fly;
is_permanent = true;
is_single_instance = false;
initial_delay = .25;
frequency = 250;
}
[*]
{
alteration = alter_intelligence;
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_bridge_dust;
is_permanent = true;
is_single_instance = false;
initial_delay = .25;
frequency = 250;
}
[*]
{
alteration = alter_melee;
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_warrior;
is_permanent = true;
is_single_instance = false;
initial_delay = .25;
frequency = 250;
}
}
}
[spell_status_effect]
{
description = "Super Effect Test";
effect_script = ice_statue;
}
}
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now this would be a 4 way effect
you would have one [spell_status_effect]
and the 4 alter's that you edited at top
you will need the first effect on the alter_strength to also be alter melee on bottem (same effect)
now make sure you had made 0.2 on the alters at the top that you will use at the enchantments you use for effects or it wont work
now this prob doesnt make much sense but just keep testing around with it
enjoy
_____Read down for timeing______
Last edited by ~FCO~ Mr GigGles on Tue Apr 03, 2007 11:05 pm; edited 7 times in total |
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~FCO~ Mr GigGles FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Thu Sep 21, 2006 8:09 pm Post subject: |
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Also at your spell name ..this would be mine
[t:template,n:krw_mix_eff2]
{
category_name = "magic";
doc = "spell iron fist";
specializes = base_spell_good;
Make sure u have at specializes that its base_spell_good;
_______UPDATE________4/03/07
Now some members have asked about timeing well if you look at your enchantment at (initial_delay = .25; frequency = 250;) these are what you will need to change
1. initial_delay = .25; -- this is the timeing on when you want the effect to start
2. frequency = 250; -- this is how often you want the effect the replay for every sec .. (example) 1 would be every sec or 10 is every 10secs..
[enchantments]
{
[*]
{
alteration = alter_strength;
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_warrior;
is_permanent = true;
is_single_instance = false;
initial_delay = .25;//<--- 1.
frequency = 250;//<--- 2.
! But i have also found out on effect like ice_warrior you do not want to change the frequency (keep it the same as Duration) if you make the frequency low on a effect that doesnt start over like ice warrior it will just make a mess and cause lag!!!
And if you work on it and time things out you can get a nice lil show going on 
Last edited by ~FCO~ Mr GigGles on Tue Apr 03, 2007 11:07 pm; edited 11 times in total |
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Sizzoragame Co Leader

Joined: 22 Apr 2006 Posts: 877
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Posted: Fri Sep 22, 2006 6:44 am Post subject: |
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KIK ass bud thx  _________________
Bring the Zone back alive!  |
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~FCO~ Mr GigGles FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Fri Sep 22, 2006 8:03 am Post subject: |
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haha np  |
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monkeyman370 [H}{RW] Battle Lord

Joined: 05 Jul 2006 Posts: 77
Location: england
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Posted: Sat Sep 23, 2006 6:41 pm Post subject: |
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 _________________ Always fear the ninja shadow monkey warriors |
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Decra001 FCO Leader

Joined: 09 Oct 2006 Posts: 641
Location: eldimn
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Posted: Thu Feb 01, 2007 1:38 am Post subject: |
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confusing  _________________ The Battle Lord Of DungoenSiege
____________________________________________
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Įk tĮ Sub Co Leader

Joined: 23 Dec 2006 Posts: 353
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Posted: Tue Feb 13, 2007 6:58 pm Post subject: |
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understanding  |
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~FCO~ Mr GigGles FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Fri Feb 16, 2007 5:30 pm Post subject: |
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| ÐÄ®K §TÄ® wrote: | understanding  |
really  _________________ My DS editing tutorial videos:
→ Video 1
→ Video 2
Runescape main has been banned - Training new str pure now.
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Įk tĮ Sub Co Leader

Joined: 23 Dec 2006 Posts: 353
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Posted: Fri Feb 16, 2007 5:38 pm Post subject: |
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| i mean it =p |
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The Logistic ~H}{RW Friend~
Joined: 11 Feb 2007 Posts: 77
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Posted: Sun Feb 18, 2007 4:33 am Post subject: |
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i see.. .. ya i have no idea.. after you said ''ok after that go down to bottem and at your effect spell under magic paste this in'' i got really cornfuzzled. where is magic at? |
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~FCO~ Mr GigGles FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Mon Feb 19, 2007 12:24 am Post subject: |
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first of all do you no basic moding, well if you dont its best to learn how to do one effect and summons before you do this  _________________ My DS editing tutorial videos:
→ Video 1
→ Video 2
Runescape main has been banned - Training new str pure now.
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~W$ND~ Co Leader

Joined: 12 Dec 2006 Posts: 150
Location: Auckland, New Zealand...WOOOT WOOOT!
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Posted: Sat Mar 31, 2007 7:59 am Post subject: |
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Hey all!
This was a bit confusing, but I got it in the end.
Yaaahooo! woot woot
But also for some effects you have to make the frequency lower so they apear for the whole duration of the spell...e.g
Mana_fountain_charge has to be at a lower frequency like '1' so it appears every second of the duration of the spell, this is the same for all Fx's that may dissapear after the spell is cast.
Thanks alot Mr GiGgLeS!!!  |
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~FCO~ Mr GigGles FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Sat Mar 31, 2007 2:13 pm Post subject: |
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HaHa good to hear
Yes i didn't add that cause i didn't want to make it complicated but its good to see someone else then dark star got this to work 
_________________ My DS editing tutorial videos:
→ Video 1
→ Video 2
Runescape main has been banned - Training new str pure now.
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