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How to make your first Multi Effect

 
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~FCO~ Mr GigGles
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Joined: 27 Jul 2006
Posts: 1900


Location: Usa, SC

PostPosted: Thu Sep 21, 2006 8:02 pm    Post subject: How to make your first Multi Effect Reply with quote

___timeing on 2nd post___ Exclamation

Ok makeing a multi effect is simple
first open your spl_spell.gas file
ok now scroll down tell u see [t:template,n:base_summon_good]
now scroll down tell u see
[*]
{
alteration = alter_strength;
duration = #infinite;
value = (#magic*0.7); <<---make 0.7 in to 0.2

ok now go to
}
[*]
{
alteration = alter_dexterity;
duration = #infinite;
value = (#magic*0.5); <<---make 0.5 in to 0.2

now go to
}
[*]
{
alteration = alter_intelligence;
duration = #infinite;
value = (#magic*0.2); <<---keep it the same

and now go to
}
[*]
{
alteration = alter_melee;
duration = #infinite;
value = (#magic*1.2); <<---make it 0.2

ok after that
go down to bottem and at your effect spell
under magic paste this in

Code:

//apply_enchantments = false;
    [enchantments]
    {
      [*]
      {
        alteration = alter_strength;
        value = 10;
        description = "Super Effect Test";
        duration = 250;
        effect_script = ice_warrior;
        is_permanent = true;
        is_single_instance = false;

        initial_delay = .25;
        frequency = 250;
      }
      [*]
      {
        alteration = alter_dexterity;
        value = 10;
        description = "Super Effect Test";
        duration = 250;
        effect_script = ice_fly;
        is_permanent = true;
        is_single_instance = false;

        initial_delay = .25;
        frequency = 250;
      }
      [*]
      {
        alteration = alter_intelligence;
        value = 10;
        description = "Super Effect Test";
        duration = 250;
        effect_script = ice_bridge_dust;
        is_permanent = true;
        is_single_instance = false;

        initial_delay = .25;
        frequency = 250;
      }
      [*]
      {
        alteration = alter_melee;
        value = 10;
        description = "Super Effect Test";
        duration = 250;
        effect_script = ice_warrior;
        is_permanent = true;
        is_single_instance = false;

        initial_delay = .25;
        frequency = 250;
      }
    }
  }
  [spell_status_effect]
  {
    description = "Super Effect Test";
    effect_script = ice_statue;
  }

}

now this would be a 4 way effect

you would have one [spell_status_effect]
and the 4 alter's that you edited at top
you will need the first effect on the alter_strength to also be alter melee on bottem (same effect)

now make sure you had made 0.2 on the alters at the top that you will use at the enchantments you use for effects or it wont work

now this prob doesnt make much sense but just keep testing around with it

enjoy
_____Read down for timeing______





Last edited by ~FCO~ Mr GigGles on Tue Apr 03, 2007 11:05 pm; edited 7 times in total
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~FCO~ Mr GigGles
FCO Leader


Joined: 27 Jul 2006
Posts: 1900


Location: Usa, SC

PostPosted: Thu Sep 21, 2006 8:09 pm    Post subject: Reply with quote

Also at your spell name ..this would be mine
[t:template,n:krw_mix_eff2]
{
category_name = "magic";
doc = "spell iron fist";
specializes = base_spell_good;

Make sure u have at specializes that its base_spell_good;

_______UPDATE________4/03/07

Now some members have asked about timeing well if you look at your enchantment at (initial_delay = .25; frequency = 250;) these are what you will need to change

1. initial_delay = .25; -- this is the timeing on when you want the effect to start
2. frequency = 250; -- this is how often you want the effect the replay for every sec .. (example) 1 would be every sec or 10 is every 10secs..

[enchantments]
{
[*]
{
alteration = alter_strength;
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_warrior;
is_permanent = true;
is_single_instance = false;

initial_delay = .25;//<--- 1.
frequency = 250;//<--- 2.

! But i have also found out on effect like ice_warrior you do not want to change the frequency (keep it the same as Duration) if you make the frequency low on a effect that doesnt start over like ice warrior it will just make a mess and cause lag!!!

And if you work on it and time things out you can get a nice lil show going on Razz


Last edited by ~FCO~ Mr GigGles on Tue Apr 03, 2007 11:07 pm; edited 11 times in total
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Sizzoragame
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PostPosted: Fri Sep 22, 2006 6:44 am    Post subject: Reply with quote

KIK ass bud thx Cool
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~FCO~ Mr GigGles
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Joined: 27 Jul 2006
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Location: Usa, SC

PostPosted: Fri Sep 22, 2006 8:03 am    Post subject: Reply with quote

haha np Laughing
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monkeyman370
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PostPosted: Sat Sep 23, 2006 6:41 pm    Post subject: Reply with quote

Shocked
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Decra001
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PostPosted: Thu Feb 01, 2007 1:38 am    Post subject: Reply with quote

confusing Shocked
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Įk tĮ
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PostPosted: Tue Feb 13, 2007 6:58 pm    Post subject: Reply with quote

understanding Shocked
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~FCO~ Mr GigGles
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PostPosted: Fri Feb 16, 2007 5:30 pm    Post subject: Reply with quote

ÐÄ®K §TÄ® wrote:
understanding Shocked

really Surprised
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Įk tĮ
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PostPosted: Fri Feb 16, 2007 5:38 pm    Post subject: Reply with quote

i mean it =p
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The Logistic
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Joined: 11 Feb 2007
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PostPosted: Sun Feb 18, 2007 4:33 am    Post subject: Reply with quote

i see.. Shocked .. ya i have no idea.. after you said ''ok after that go down to bottem and at your effect spell under magic paste this in'' i got really cornfuzzled. where is magic at?
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~FCO~ Mr GigGles
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PostPosted: Mon Feb 19, 2007 12:24 am    Post subject: Reply with quote

first of all do you no basic moding, well if you dont its best to learn how to do one effect and summons before you do this Shocked
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~W$ND~
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PostPosted: Sat Mar 31, 2007 7:59 am    Post subject: Reply with quote

Hey all!

This was a bit confusing, but I got it in the end.

Very Happy Yaaahooo! woot woot Very Happy

But also for some effects you have to make the frequency lower so they apear for the whole duration of the spell...e.g

Mana_fountain_charge has to be at a lower frequency like '1' so it appears every second of the duration of the spell, this is the same for all Fx's that may dissapear after the spell is cast.

Thanks alot Mr GiGgLeS!!! Laughing
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~FCO~ Mr GigGles
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PostPosted: Sat Mar 31, 2007 2:13 pm    Post subject: Reply with quote

HaHa good to hear Very Happy

Yes i didn't add that cause i didn't want to make it complicated but its good to see someone else then dark star got this to work Very Happy Embarassed



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