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{{KRW}} <><>_
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PostPosted: Sat Jan 20, 2007 4:49 pm    Post subject: STARTING Reply with quote

as a beging dueler you need to know what spels are legal in magic duels and why you will learn also how to make brakers(blocking ablitiy requierd)


lest start:

1.LEGAL SPELL LIST:
those are the legal spells templates in magic dueling:

spell_gom_turret_fire
spell_gom_throw
spell_maljin_ball_01
spell_maljin_ball_02
spell_maljin_ball_03
spell_fury_spit
spell_fury_zap_1
spell_fury_zap_2
spell_fury_zap_3
spell_gargoyle_zap
spell_gargoyle_zap_bronze
spell_fury_slam
spell_fury_gas

what about another spells???

oteher spells are just not good becouse they have recast time(the time u need to wait to cast the spell again) , those spells have recat time =0
so they are caste one by one.

another point is thet they are some spells that can be blocked so they are illegal in duels (using them will make u automticly loose a duel)also moded spels are illegal.
ILLEGAL SPELS ARE:
Piercing spells like gom laser may not be used.
Fire spells like fire cylcone or dragon fire may not be used.
Lightning spells like gom turrent lighting or lighting blast may not be used.
Particle spells like hydrack fire or drake breath may not be used

another point is thet in non boost duels the best breaker is spell_gom_turret_fire
becouse it have the biggest dmg.

2.MAKING MY BREAKERS
YOU NEED TO KNOW WHAT BLOCKS ARE TO UNDERSTAND THIS LESSON

this is the list of all magic braking fixes:

stern 5% reduce
infused 7% reduce
exeptional 8% reduce
sublime 6% reduce
stringent 15% reduce
harsh 11% reduce
merciless 25% reduce
ruthless 20% reduce
persevering 5% block
reliant 8% block
unwearing 15% block
uwearied 13% block

all you need is to have a gom turret fire with all those fixes:
as its impossible to have it all on one spell u neeed to have 4 spell with them thos spell are your breakers

it should look like this

}
[1]
{
gold_value = 1000;
inv_location = il_spell_2;
modifier_prefix_name = stern;
modifier_suffix_name = infused;
template_name = #spell_gom_turret_fire/+persevering/+ofantagonism;
}
[2]
{
gold_value = 1000;
inv_location = il_spell_3;
modifier_prefix_name = unwavering;
modifier_suffix_name = unparalleled;
template_name = #spell_gom_turret_fire/+reliant/+ofvengance;
}
[3]
{
gold_value = 1000;
inv_location = il_spell_4;
modifier_prefix_name = harsh;
modifier_suffix_name = exceptional;
template_name = #spell_gom_turret_fire/+sublime/+ofretribution;
}
[4]
{
gold_value = 1000;
inv_location = il_spell_5;
modifier_prefix_name = merciless;
modifier_suffix_name = ruthless;
template_name = #spell_gom_turret_fire/+stringent/+ofvindication;


WARNING DO NOT REMOVE THOSE SPELLS FROM UR SPELL BOOK THEY WONT WORK LONGER(if u did u need to write them again)

3. HOW TO USE THOSE SPELLS
you dont exactly know what blocks your opponent is using so you nned to cast all brakers on him(HOW LONG??) this will tell you :

inv_location = il_spell_2;
modifier_prefix_name = stern;
modifier_suffix_name = infused;
template_name = #spell_gom_turret_fire/+persevering/+ofantagonism;

this spell must be cast 25 times and if you see you opponte staring bleedint keep using this spell

inv_location = il_spell_3;
modifier_prefix_name = unwavering;
modifier_suffix_name = unparalleled;
template_name = #spell_gom_turret_fire/+reliant/+ofvengance;

this spell must be cast 27 times and if you see you opponte staring bleedint keep using this spell

inv_location = il_spell_4;
modifier_prefix_name = harsh;
modifier_suffix_name = exceptional;
template_name = #spell_gom_turret_fire/+sublime/+ofretribution;

this spell must be cast 23 times and if you see you opponte staring bleedint keep using this spell

inv_location = il_spell_5;
modifier_prefix_name = merciless;
modifier_suffix_name = ruthless;
template_name = #spell_gom_turret_fire/+stringent/+ofvindication;

this spell must be cast 35 times and if you see you opponte staring bleedint keep using this spell

ANY QUESTIONS???



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go see the last 2 steps of my dueling tutorial in the DS1 dueling academy ....finaly shown on the day light
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~H}{RW~ MasterReaction
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Location: Elddim or Gom Room

PostPosted: Sun Jan 21, 2007 11:33 pm    Post subject: Reply with quote

Great!!!!! Thanks M@ge. We need this.

A couple last tips on the number of times cast.

First the count is every time you raise your hands if holding a staff, not the number of fireballs.

Second those counts are if the player has 39 magic blocks on. As you become better you can ajust the number if you think your opponent is using 2 kings of blocks or does not have 39 blocks on. these numbers WILL BREAK ANY non boost player.
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Last edited by ~H}{RW~ MasterReaction on Wed Jan 31, 2007 3:31 pm; edited 1 time in total
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{{KRW}} <><>_
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Joined: 13 Aug 2006
Posts: 91


Location: Poland

PostPosted: Mon Jan 22, 2007 4:02 pm    Post subject: Reply with quote

np im actualy working on next 2 steps(advanced and expert)i hope it will help.
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Sizzoragame
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PostPosted: Mon Jan 22, 2007 4:22 pm    Post subject: Reply with quote

1 word

kikass


(see no space XDXDXD) Cool Cool
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ÐÄ®k §tÄ®
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Posts: 353



PostPosted: Wed Jan 31, 2007 8:52 am    Post subject: Reply with quote

diabloanifire
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{{KRW}} <><>_
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Location: Poland

PostPosted: Sat Feb 03, 2007 9:10 pm    Post subject: Reply with quote

ok i see no on have any questions so i will put the next step "advanced" turial in this week



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