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Spots to put Fixes

 
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~H}{RW~ MasterReaction
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Joined: 22 Apr 2006
Posts: 1435


Location: Elddim or Gom Room

PostPosted: Mon May 22, 2006 5:20 pm    Post subject: Spots to put Fixes Reply with quote

Listed below are all the lines for stuff on your character. Thats 26 places to put modifiers (Prefix & suffix). 52 spots if you know how to apply 4 fixes.

So plan out your blocks.


//Spellbook
equip_slot = es_spellbook;


//Character armor
equip_slot = es_head;
equip_slot = es_chest;
equip_slot = es_forearms;
equip_slot = es_feet;
inv_location = il_shield;


//Weapons
equip_slot = es_weapon_hand;
inv_location = il_active_ranged_weapon;


//Rings and Amulet
equip_slot = es_amulet;
equip_slot = es_ring_0;
equip_slot = es_ring_1;
equip_slot = es_ring_2;
equip_slot = es_ring_3;


The following template has 25% ranged block and 45% melee block and should be used with the editing combination below (Clipper Shield)
sh_ra_w_g_o_k_m_fin


Possible Creative Editing #1
2 Shield Rings = 100% Ranged + dmg

2 shield rings 25%=50% Block
4 Recoiling 15%=60% Dodge
2 ofagony
2 ofrepression
33 prefix left for blocks
11 sufix left for damage adders


Possible Creative Editing #2
1 Amulet = 100% Ranged Block

1 Shield Amulet 25% Block + 3 cunning = 85%
1 Cunning on Ring #3 = 20%
35 prefix left for blocks
12 sufix left for damage adders


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