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•¤üñîßúš†¤•
Joined: 29 Jul 2006 Posts: 1
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Posted: Sun Jul 30, 2006 3:48 pm Post subject: Summons |
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Hey, I can make a summon mod, but I can't change it's skin or health without it getting all messed up, think some one could help me, or put together a tutorial?
Thanks...
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~H}{RW~ MasterReaction <·H}{RW·> Leader

Joined: 22 Apr 2006 Posts: 1435
Location: Elddim or Gom Room
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Posted: Sun Jul 30, 2006 5:39 pm Post subject: |
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Hey bud Thanks for registering.
Ok for the summons its easy because all u need to do is make spell. Somthing like a copy of the swamp witch summon spell.
Now to change attributes on the monster it's a bit harder.
You need to copy over the .gas file that has the monster template in it.
For example lets say we want to mod the krug commander. You would first copy over the folling file into your mod folder.
\world\contentdb\templates\elite\actors\evil\a\3w_krug.gas
That's assuming u are using the elite verison of the krug.
Now for starters u CAN NOT make a new template. Others will not see it in your games. You have to mod the existing template.
Look for the template: 3W_krug_commander
We can mod him to be stronger, change skins and even have melee or magic blocks. Look at the skills section first
[skills]
{
dexterity = 33.7, 0;
intelligence = 15.4, 0;
melee = 93, 0;
strength = 68.3, 0;
}
Change To:
[skills]
{
dexterity = 150, 0;
intelligence = 150, 0;
melee = 150, 0;
strength = 150, 0;
}
Now look at the texture section to change the skin
[textures]
{
0 = b_c_eam_kc;
}
Change To:
[textures]
{
0 = b_t_lc01_rvr_fall-top-static;
}
This will give him a lava skin.
Now look in the Aspect section
experience_value = 1189427;
life = 1692.7;
mana = 160.4;
material = steel;
max_life = 1692.7;
max_mana = 160.4;
model = m_c_eam_kc_pos_1;
To give more life change the life and max_life lines like this or more.
experience_value = 1189427;
life = 8500;
mana = 160.4;
material = steel;
max_life = 9000;
max_mana = 160.4;
model = m_c_eam_kc_pos_1;
Hope that helps, Cya in tehe zone real soon. _________________ ~H}{RW~ Master Reaction
NO I AM NOT AN RS SKILLER - LOL |
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Thomas
Joined: 04 Aug 2006 Posts: 5
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Posted: Sat Aug 12, 2006 5:00 pm Post subject: |
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Could anybody plzz send me the Bandit Boss .gas file plzz to this email :
thomas.beneteau@yahoo.com ?
Thx! That would be nice
Bye,
India, Elite Warlord Editor
 _________________ Totorico |
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~FCO~ Mr GigGles <·H}{RW·> FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Sat Aug 12, 2006 5:25 pm Post subject: |
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Hey master u never did this 2 me ! ive been wondering how 2 make the summon mod loL! |
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~Peach~ [·H}{RW·] EX Member

Joined: 18 Jul 2006 Posts: 112
Location: the netherlands
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Posted: Sat Aug 19, 2006 12:07 pm Post subject: |
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hmmm ... that could be cause you never asked..?
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~FCO~ Mr GigGles <·H}{RW·> FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Tue Aug 22, 2006 6:58 am Post subject: |
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| ok apple i did ask but its hard 2 get help around here |
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~Peach~ [·H}{RW·] EX Member

Joined: 18 Jul 2006 Posts: 112
Location: the netherlands
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Posted: Tue Aug 22, 2006 7:45 am Post subject: |
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ok giggigigigigigigigles. true i agree  |
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Decra001 <·H}{RW·> FCO Leader

Joined: 09 Oct 2006 Posts: 641
Location: eldimn
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Posted: Wed Jan 31, 2007 12:34 am Post subject: |
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sorry to bring back this old post but how do you change it's name??? _________________ The Battle Lord Of DungoenSiege
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~H}{RW~ MasterReaction <·H}{RW·> Leader

Joined: 22 Apr 2006 Posts: 1435
Location: Elddim or Gom Room
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Posted: Wed Jan 31, 2007 1:18 am Post subject: |
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If you change the monsters name you are the only one to be able to see it. All others will see the original monster name.
I will still post it if you want, just let me know. _________________ ~H}{RW~ Master Reaction
NO I AM NOT AN RS SKILLER - LOL |
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Decra001 <·H}{RW·> FCO Leader

Joined: 09 Oct 2006 Posts: 641
Location: eldimn
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Posted: Wed Jan 31, 2007 1:25 am Post subject: |
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well you changed battle lord summons name and everyone can see that so . . . _________________ The Battle Lord Of DungoenSiege
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Decra001 <·H}{RW·> FCO Leader

Joined: 09 Oct 2006 Posts: 641
Location: eldimn
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Posted: Wed Jan 31, 2007 1:27 am Post subject: |
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and master when i make summons they never work only my kill spells work and the only kill spell i have made so far is a meteor that hits 10k-1mill _________________ The Battle Lord Of DungoenSiege
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~H}{RW~ MasterReaction <·H}{RW·> Leader

Joined: 22 Apr 2006 Posts: 1435
Location: Elddim or Gom Room
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Posted: Wed Jan 31, 2007 3:03 am Post subject: |
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Dam boy that's one heck of a meteor spell. LOL
Ok try adding this spell to the spl_spell.gas file at the bottom. Then just edit in the summon_chicken spell. Let me know how it goes.
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[t:template,n:summon_chicken]
{
category_name = "magic";
doc = "3w spell_swamp_witch_summon";
specializes = base_spell_monster;
[common]
{
description = "Summons a White Chicken";
screen_name = "Summon White Chicken";
[template_triggers]
{
[*]
{
action* = call_sfx_script( "gresh_summon_charge" );
condition* = receive_world_message("we_req_cast_charge");
}
}
}
[gui]
{
active_icon = b_gui_ig_i_ic_sp_091;
inventory_icon = b_gui_ig_i_ic_sp_091_inv;
}
[inventory]
{
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 1.100;
il_main = 3W_chicken_white_super;
}
}
}
}
[magic]
{
cast_range = 40;
cast_reload_delay = 1;
caster_state_name = "Controlling Monster";
effect_duration = 2500;
requires_line_of_sight = true;
speed_bias = 1;
target_type_flags = tt_conscious_enemy | tt_unconscious_enemy | tt_self;
usage_context_flags = uc_offensive;
state_name = "Controlling Monster";
require_state_check = true;
}
[spell_summon_multiple]
{
monster_summon = true;
spawn_num = 1;
effect_script = "gresh_summon";
spawn_radius = 3.0;
spawn_rate = 0.25;
description = "Summoned Creature";
caster_description = "Controlling Summoned";
}
}
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_________________ ~H}{RW~ Master Reaction
NO I AM NOT AN RS SKILLER - LOL |
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Decra001 <·H}{RW·> FCO Leader

Joined: 09 Oct 2006 Posts: 641
Location: eldimn
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Posted: Wed Jan 31, 2007 12:41 pm Post subject: |
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hmm . . . ok but how do i edit this monsters attributes since it will not show up in logic anywhere . . . _________________ The Battle Lord Of DungoenSiege
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Decra001 <·H}{RW·> FCO Leader

Joined: 09 Oct 2006 Posts: 641
Location: eldimn
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Posted: Wed Jan 31, 2007 12:56 pm Post subject: |
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it works  _________________ The Battle Lord Of DungoenSiege
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~H}{RW~ MasterReaction <·H}{RW·> Leader

Joined: 22 Apr 2006 Posts: 1435
Location: Elddim or Gom Room
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Posted: Wed Jan 31, 2007 3:19 pm Post subject: |
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Ok good you got the first part to work. The summon.
Now what you need to do is edit the template for the chicken.
So add the following file to your mod
world\contentdb\templates\elite\actors\evil\d3w_chicken_evil.gas
Open up that file and edit the template for 3W_chicken_white_super
For example you can change
| Code: |
strength = 74.6, 0;
intelligence = 1.1, 0;
dexterity = 55.2, 0;
Melee = 66, 0;
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to
| Code: |
strength = 150, 0;
intelligence = 150, 0;
dexterity = 150, 0;
Melee = 150, 0;
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Then for aspect and attack you can change
| Code: |
[aspect]
{
experience_value = 10230000;
life = 18389.4;
max_life = 18389.4;
mana = 9358.5;
max_mana = 9358.5;
scale_multiplier = 3;
[textures] { 0=b_c_na_ckn_white; }
}
[attack]
{
damage_max = 540.5;
damage_min = 358;
}
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to this for more life, stronger attack, and you can even skin him by changing b_c_na_ckn_white. Others won't see skin though.
| Code: |
[aspect]
{
experience_value = 102300000000000000;
life = 58389.4;
max_life = 58389.4;
mana = 9358.5;
max_mana = 9358.5;
scale_multiplier = 3;
[textures] { 0=b_c_na_ckn_white; }
}
[attack]
{
damage_max = 1000;
damage_min = 950;
}
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Hope that helps _________________ ~H}{RW~ Master Reaction
NO I AM NOT AN RS SKILLER - LOL |
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Decra001 <·H}{RW·> FCO Leader

Joined: 09 Oct 2006 Posts: 641
Location: eldimn
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Posted: Wed Jan 31, 2007 10:39 pm Post subject: |
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master i can already mod attributes . . . but how can you get your spells in church mage lady _________________ The Battle Lord Of DungoenSiege
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ÐÄ®k §tÄ® <·H}{RW·>Sub Co Leader

Joined: 23 Dec 2006 Posts: 353
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Posted: Thu Feb 01, 2007 6:20 pm Post subject: |
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DECRA STOP BUMPING OLD TOPICS..... we are getting annoyed  |
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~H}{RW~ MasterReaction <·H}{RW·> Leader

Joined: 22 Apr 2006 Posts: 1435
Location: Elddim or Gom Room
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Posted: Thu Feb 01, 2007 6:26 pm Post subject: |
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It's relevant
Copy in the file
npc_fg_based.gas
from
world\contentdb\templates\regular\actors\good\npc
And edit the mage_trianna_lelaine template
Find this section
| Code: |
[all*]
{
il_main = spell_resurrect;
il_main = spell_revive;
il_main = spell_healing_hands;
il_main = scroll_resurrect;
max = 3;
min = 1;
}
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and copy it and make a new one so you have
| Code: |
[all*]
{
il_main = spell_resurrect;
il_main = spell_revive;
il_main = spell_healing_hands;
il_main = scroll_resurrect;
max = 3;
min = 1;
}
[all*]
{
il_main = my_spell1;
il_main = my_spell2;
il_main = my_spell3;
il_main = my_spell4;
max = 1;
min = 1;
}
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Change the max and min if you want more than one of each spell.
 _________________ ~H}{RW~ Master Reaction
NO I AM NOT AN RS SKILLER - LOL |
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Decra001 <·H}{RW·> FCO Leader

Joined: 09 Oct 2006 Posts: 641
Location: eldimn
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Posted: Fri Feb 02, 2007 1:31 am Post subject: |
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i am trying to make a summon like the battle lord summon but i can't put armour and blocks on it . . . can you put armour on a bandit??? or do i need to use a diff template . . .
_________________ The Battle Lord Of DungoenSiege
____________________________________________
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