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Summons

 
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Joined: 29 Jul 2006
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PostPosted: Sun Jul 30, 2006 3:48 pm    Post subject: Summons Reply with quote

Hey, I can make a summon mod, but I can't change it's skin or health without it getting all messed up, think some one could help me, or put together a tutorial?


Thanks...


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~H}{RW~ MasterReaction
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Joined: 22 Apr 2006
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Location: Elddim or Gom Room

PostPosted: Sun Jul 30, 2006 5:39 pm    Post subject: Reply with quote

Hey bud Thanks for registering.

Ok for the summons its easy because all u need to do is make spell. Somthing like a copy of the swamp witch summon spell.

Now to change attributes on the monster it's a bit harder.
You need to copy over the .gas file that has the monster template in it.

For example lets say we want to mod the krug commander. You would first copy over the folling file into your mod folder.

\world\contentdb\templates\elite\actors\evil\a\3w_krug.gas

That's assuming u are using the elite verison of the krug.

Now for starters u CAN NOT make a new template. Others will not see it in your games. You have to mod the existing template.

Look for the template: 3W_krug_commander
We can mod him to be stronger, change skins and even have melee or magic blocks. Look at the skills section first

[skills]
{
dexterity = 33.7, 0;
intelligence = 15.4, 0;
melee = 93, 0;
strength = 68.3, 0;
}
Change To:

[skills]
{
dexterity = 150, 0;
intelligence = 150, 0;
melee = 150, 0;
strength = 150, 0;
}


Now look at the texture section to change the skin
[textures]
{
0 = b_c_eam_kc;
}

Change To:
[textures]
{
0 = b_t_lc01_rvr_fall-top-static;
}

This will give him a lava skin.


Now look in the Aspect section

experience_value = 1189427;
life = 1692.7;
mana = 160.4;
material = steel;
max_life = 1692.7;
max_mana = 160.4;
model = m_c_eam_kc_pos_1;

To give more life change the life and max_life lines like this or more.

experience_value = 1189427;
life = 8500;
mana = 160.4;
material = steel;
max_life = 9000;
max_mana = 160.4;
model = m_c_eam_kc_pos_1;



Hope that helps, Cya in tehe zone real soon.
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Thomas



Joined: 04 Aug 2006
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PostPosted: Sat Aug 12, 2006 5:00 pm    Post subject: Reply with quote

Could anybody plzz send me the Bandit Boss .gas file plzz to this email :
thomas.beneteau@yahoo.com ? Smile

Thx! That would be nice Very Happy

Bye,

India, Elite Warlord Editor

Cool
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~FCO~ Mr GigGles
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PostPosted: Sat Aug 12, 2006 5:25 pm    Post subject: Reply with quote

Hey master u never did this 2 me ! ive been wondering how 2 make the summon mod loL!
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~Peach~
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PostPosted: Sat Aug 19, 2006 12:07 pm    Post subject: Reply with quote

hmmm ... that could be cause you never asked..?
Rolling Eyes
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~FCO~ Mr GigGles
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PostPosted: Tue Aug 22, 2006 6:58 am    Post subject: Reply with quote

ok apple i did ask but its hard 2 get help around here
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~Peach~
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PostPosted: Tue Aug 22, 2006 7:45 am    Post subject: Reply with quote

ok giggigigigigigigigles. true i agree
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Decra001
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PostPosted: Wed Jan 31, 2007 12:34 am    Post subject: Reply with quote

sorry to bring back this old post but how do you change it's name???
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~H}{RW~ MasterReaction
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PostPosted: Wed Jan 31, 2007 1:18 am    Post subject: Reply with quote

If you change the monsters name you are the only one to be able to see it. All others will see the original monster name.

I will still post it if you want, just let me know.
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Decra001
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PostPosted: Wed Jan 31, 2007 1:25 am    Post subject: Reply with quote

well you changed battle lord summons name and everyone can see that so . . .
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Decra001
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PostPosted: Wed Jan 31, 2007 1:27 am    Post subject: Reply with quote

and master when i make summons they never work only my kill spells work and the only kill spell i have made so far is a meteor that hits 10k-1mill
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PostPosted: Wed Jan 31, 2007 3:03 am    Post subject: Reply with quote

Dam boy that's one heck of a meteor spell. LOL

Ok try adding this spell to the spl_spell.gas file at the bottom. Then just edit in the summon_chicken spell. Let me know how it goes.


Code:

[t:template,n:summon_chicken]
{
  category_name = "magic";
  doc = "3w spell_swamp_witch_summon";
  specializes = base_spell_monster;
  [common]
  {
   description = "Summons a White Chicken";
    screen_name = "Summon White Chicken";
    [template_triggers]
    {
      [*]
      {
        action* = call_sfx_script( "gresh_summon_charge" );
        condition* = receive_world_message("we_req_cast_charge");
      }
    }
  }
  [gui]
  {
    active_icon = b_gui_ig_i_ic_sp_091;
    inventory_icon = b_gui_ig_i_ic_sp_091_inv;
  }
  [inventory]
  {
    [delayed_pcontent]
    {
      [oneof*]
      {
        [all*]
        {
        chance = 1.100;
        il_main = 3W_chicken_white_super;
        }
      }
    }
  }
  [magic]
  {
    cast_range = 40;
    cast_reload_delay = 1;
    caster_state_name = "Controlling Monster";
    effect_duration = 2500;
    requires_line_of_sight = true;
    speed_bias = 1;
    target_type_flags = tt_conscious_enemy  | tt_unconscious_enemy | tt_self;
    usage_context_flags = uc_offensive;
    state_name = "Controlling Monster";
    require_state_check = true;
  }
    [spell_summon_multiple]
  {
    monster_summon = true;
    spawn_num    = 1;
    effect_script  = "gresh_summon";
    spawn_radius  = 3.0;
    spawn_rate    = 0.25;
    description = "Summoned Creature";
    caster_description = "Controlling Summoned";
  }
}

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Decra001
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PostPosted: Wed Jan 31, 2007 12:41 pm    Post subject: Reply with quote

hmm . . . ok but how do i edit this monsters attributes since it will not show up in logic anywhere . . .
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PostPosted: Wed Jan 31, 2007 12:56 pm    Post subject: Reply with quote

it works Very Happy
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PostPosted: Wed Jan 31, 2007 3:19 pm    Post subject: Reply with quote

Ok good you got the first part to work. The summon.

Now what you need to do is edit the template for the chicken.
So add the following file to your mod

world\contentdb\templates\elite\actors\evil\d3w_chicken_evil.gas

Open up that file and edit the template for 3W_chicken_white_super

For example you can change

Code:

strength =     74.6,  0;
intelligence =  1.1,  0;
dexterity =     55.2, 0;
Melee =        66, 0;


to

Code:

strength =     150,  0;
intelligence =  150,  0;
dexterity =     150, 0;
Melee =        150, 0;


Then for aspect and attack you can change

Code:

[aspect]
   {
      experience_value = 10230000;
      life = 18389.4;
      max_life = 18389.4;
      mana = 9358.5;
      max_mana = 9358.5;
      scale_multiplier = 3;
      [textures] { 0=b_c_na_ckn_white; }
   }
   [attack]
   {
      damage_max = 540.5;
      damage_min = 358;
   }


to this for more life, stronger attack, and you can even skin him by changing b_c_na_ckn_white. Others won't see skin though.

Code:

[aspect]
   {
      experience_value = 102300000000000000;
      life = 58389.4;
      max_life = 58389.4;
      mana = 9358.5;
      max_mana = 9358.5;
      scale_multiplier = 3;
      [textures] { 0=b_c_na_ckn_white; }
   }
   [attack]
   {
      damage_max = 1000;
      damage_min = 950;
   }


Hope that helps
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PostPosted: Wed Jan 31, 2007 10:39 pm    Post subject: Reply with quote

master i can already mod attributes . . . but how can you get your spells in church mage lady
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ÐÄ®k §tÄ®
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PostPosted: Thu Feb 01, 2007 6:20 pm    Post subject: Reply with quote

DECRA STOP BUMPING OLD TOPICS..... we are getting annoyed Razz Razz
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PostPosted: Thu Feb 01, 2007 6:26 pm    Post subject: Reply with quote

It's relevant

Copy in the file
npc_fg_based.gas

from

world\contentdb\templates\regular\actors\good\npc

And edit the mage_trianna_lelaine template

Find this section



Code:

[all*]
        {
          il_main = spell_resurrect;
          il_main = spell_revive;
          il_main = spell_healing_hands;
          il_main = scroll_resurrect;
         max = 3;
          min = 1;
        }


and copy it and make a new one so you have

Code:

[all*]
        {
          il_main = spell_resurrect;
          il_main = spell_revive;
          il_main = spell_healing_hands;
          il_main = scroll_resurrect;
         max = 3;
          min = 1;
        }
[all*]
        {
          il_main = my_spell1;
          il_main = my_spell2;
          il_main = my_spell3;
          il_main = my_spell4;
         max = 1;
          min = 1;
        }


Change the max and min if you want more than one of each spell.

bandhead
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PostPosted: Fri Feb 02, 2007 1:31 am    Post subject: Reply with quote

i am trying to make a summon like the battle lord summon but i can't put armour and blocks on it . . . can you put armour on a bandit??? or do i need to use a diff template . . .



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