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~FCO~ Mr GigGles <·H}{RW·> FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Thu Mar 22, 2007 1:00 pm Post subject: Takeing anyone for mod help |
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just post if yea need some help 
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ÐÄ®k §tÄ® <·H}{RW·>Sub Co Leader

Joined: 23 Dec 2006 Posts: 353
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Posted: Thu Mar 22, 2007 2:51 pm Post subject: |
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i need help in multi summons and summons with effects pleas  |
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~FCO~ Mr GigGles <·H}{RW·> FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Thu Mar 22, 2007 3:13 pm Post subject: |
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what kind of multi summons like summons with maybe 3 chickens pop up at the same time or 1 chicken a gom and krug or something  _________________ My DS editing tutorial videos:
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~FCO~ Mr GigGles <·H}{RW·> FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Thu Mar 22, 2007 3:18 pm Post subject: |
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ok for example
this is a chicken summon of mine
now look at the bottom where [spell_summon_multiple] is
[t:template,n:summon_white_chicken]
{
category_name = "magic";
doc = "3w spell_swamp_witch_summon";
specializes = base_spell_monster;
[common]
{
description = "Summons a white chicken";
screen_name = "Summon white chicken";
[template_triggers]
{
[*]
{
action* = call_sfx_script( "gresh_summon_charge" );
condition* = receive_world_message("we_req_cast_charge");
}
}
}
[gui]
{
active_icon = b_gui_ig_i_ic_sp_091;
inventory_icon = b_gui_ig_i_ic_sp_091_inv;
}
[inventory]
{
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 1.100;
il_main = 3W_chicken_white_super;
}
}
}
}
[magic]
{
cast_range = 40;
cast_reload_delay = 1;
caster_state_name = "Controlling Monster";
effect_duration = 2500;
requires_line_of_sight = true;
speed_bias = 1;
target_type_flags = tt_conscious_enemy | tt_unconscious_enemy | tt_self;
usage_context_flags = uc_offensive;
state_name = "Controlling Monster";
require_state_check = true;
}
[spell_summon_multiple]
{
monster_summon = true;
spawn_num = 1; //<----- this is how many you want to pop up
effect_script = "gresh_summon";//<---- this is the effect that the summon spell will look like
spawn_radius = 3.0; //<---- this is the radius that you want your chickens to summon within
spawn_rate = 0.25; //<---- this is how long it will take for ea summon to pop up
description = "Summoned Creature";
caster_description = "Controlling Summoned";
}
}
hop that helps =) _________________ My DS editing tutorial videos:
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~FCO~ Mr GigGles <·H}{RW·> FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Thu Mar 22, 2007 3:19 pm Post subject: |
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Now for effects sometime's it doesnt work .. but hope this helps
Ahh dangit ill finsh this post later gtg off -.- _________________ My DS editing tutorial videos:
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~H}{RW~ MasterReaction <·H}{RW·> Leader

Joined: 22 Apr 2006 Posts: 1435
Location: Elddim or Gom Room
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Posted: Thu Mar 22, 2007 3:30 pm Post subject: |
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If you want effects to show on your summons you must look for a template like a boss template or a template that has [template_triggers] already in the [common] section. If the template does not have it already then the effects may not show or they will only show to you and others that do not have your mod will not see the summon. The summon will be completely invisible. Here is a sample of the effects I put on the Droog Captain.
| Code: | [template_triggers]
{
[*]
{
condition* = receive_world_message("WE_ENTERED_WORLD");
single_shot = true;
no_trig_bits=true;
action* = call_sfx_script("yellow_fire(sgx)");
action* = call_sfx_script("unique_light_yellow(sgx)");
action* = call_sfx_script("unique_light_yellow(sgx)");
action* = call_sfx_script("unique_light_yellow(sgx)");
action* = call_sfx_script("unique_light_yellow(sgx)");
} |
The unique_light_yellow is so he give an aura of yellow light around him. The more you put on the brighter he shines!!!!
I modded over 30 monsters with effects for my Chain Reaction mod so trust me this IS the rule.
Hope that helps DarkStar _________________ ~H}{RW~ Master Reaction
NO I AM NOT AN RS SKILLER - LOL |
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ÐÄ®k §tÄ® <·H}{RW·>Sub Co Leader

Joined: 23 Dec 2006 Posts: 353
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Posted: Thu Mar 22, 2007 5:45 pm Post subject: |
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thx al
understand it (xDxDxD)  |
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~FCO~ Mr GigGles <·H}{RW·> FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Thu Mar 22, 2007 6:03 pm Post subject: |
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LOL i was going to do that but thanks i had to get off my mom had to do some work earlyer >.< _________________ My DS editing tutorial videos:
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~H}{RW~ MasterReaction <·H}{RW·> Leader

Joined: 22 Apr 2006 Posts: 1435
Location: Elddim or Gom Room
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Posted: Thu Mar 22, 2007 6:24 pm Post subject: |
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thats cuz u da man giggles. LOL _________________ ~H}{RW~ Master Reaction
NO I AM NOT AN RS SKILLER - LOL |
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~FCO~ Mr GigGles <·H}{RW·> FCO Leader

Joined: 27 Jul 2006 Posts: 1900
Location: Usa, SC
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Posted: Thu Mar 22, 2007 9:35 pm Post subject: |
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| ~KRW~ MasterReaction wrote: | | thats cuz u da man giggles. LOL |
Haha i am though you are 
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