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The Dragon template (edited so it wakes up)

 
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~FCO~ Mr GigGles
<·H}{RW·> FCO Leader


Joined: 27 Jul 2006
Posts: 1900


Location: Usa, SC

PostPosted: Wed Mar 21, 2007 9:29 pm    Post subject: The Dragon template (edited so it wakes up) Reply with quote

This is the dragon template edited so it wakes up after summoning.
Just copy this and paste it over your dragon template.
This template has not been changed with hp, effect, damage, or drops so its up to you on how you want it.
Also i tryed adding a break effect so when it dies it would explode but it didnt work i never did experiment with it much so im sure you could find out pretty fast. =P

Enjoy. >.<


Code:
[t:template,n:dragon]
{
  category_name = "1W_evil_b";
  doc = "dragon";
  specializes = actor_custom;
  [actor]
  {
    [skills]
    {
      strength = 120, 0;
      intelligence = 40, 0;
      dexterity = 45, 0;
      melee = 52, 0;
            combat_magic = 65, 0;
    }
  }
  [aspect]
  {
        draw_selection_indicator = false;
    experience_value = 200000;
    life = 20260;
    max_life = 20260;
    mana = 15050;
    max_mana = 15050;
    model = m_c_ebb_dg_pos_1;
    rollover_highlight = false;
    [voice]
    {
      [die] { priority = high; * = s_e_die_dragon; }
    }
  }
  [attack]
  {
    attack_range = 0.0;
    damage_max = 320;
    damage_min = 280;
  }
  [body]
  {
    avg_move_velocity = 4.000000;
    [bone_translator]
    {
      body_anterior = bone_spine_1;
      body_mid = bone_spine2;
      body_posterior = bone_spine3;
      kill_bone = bone_main;
      shield_bone = bone_finger_lft;
      weapon_bone = ap_tip;
    }
    [chore_dictionary]
    {
      initial_chore = chore_none;
      chore_prefix = a_c_ebb_dg_fs;
      [chore_magic]
      {
        chore_stances = 0;
        skrit = select_attack;
        [anim_files]
        {
          00 = at;
          01 = at-02;
          02 = at-03;
        }
      }
      [chore_default]
      {
        chore_stances = 0;
        skrit = infinite_loop;
        [anim_files] { 00=sleep; }
      }
      [chore_misc]
      {
        chore_stances = 0;
        skrit = select_transition;
        [anim_files]
        {
          slep = sleep;
          wake = wake;
        }
      }
      [chore_die]
      {
        chore_stances = 0;
        skrit = select_transition;
        [anim_files] { 00=fall; }
      }
      [chore_fidget]
      {
        chore_stances = 0;
        skrit = select_fidget;
        [anim_files]
        {
          00=dff;
          00=dff-02;
        }
      }
    }
  }
  [common]
  {
    screen_name="GigGles Dragon PL0X"; //you can change that lol
    auto_expiration_class = never;
    forced_expiration_class = never;
    membership=monster,immune_charm,immune_control,immune_freeze,immune_polymorph,immune_align_change,immune_explode;
    [template_triggers]
    {
      [*]
      {
        action* = call_sfx_script("dragon_scream");
        condition* = receive_world_message("we_anim_sfx",1);
      }

    }
  }
  [defend] { defense=900; }
  [follower] {}
  [inventory]
  {
      spew_equipped_kill_count = ;
    selected_active_location = il_active_primary_spell;
    [other]
    {
      il_active_primary_spell=spell_dragon_breath_long;
      il_spell_1=spell_dragon_breath_long;
      il_spell_2=spell_dragon_stomp;
      il_spell_3=spell_dragon_breath_short;
    }
  }

  [mind]
  {
    jat_brain = world\ai\jobs\common\brain_hero.skrit;
    jat_attack_object = world\ai\jobs\common\job_attack_object.skrit;
    jat_cast = world\ai\jobs\common\job_cast.skrit
      ?no_moveturn = false;
      &spell_by_range = true
      &use_base_duration = false
        &rand_target = true;

    jat_die = world\ai\jobs\actors\evil\job_die_delete.skrit;
    jat_fidget = world\ai\jobs\common\job_fidget.skrit;
    jat_startup = world\ai\jobs\common\job_startup_reveal.skrit
      ?activate = true;
      &try_face = false;

    actor_weapon_preference = WP_MAGIC;
    actor_auto_switches_to_magic = true;
    movement_orders = mo_hold;

    melee_engage_range = 15;
    personal_space_range = 3.5;
    ranged_engage_range = 30.0;
    sight_range = 30.0;
    sight_origin_height = 16;
    actor_auto_fidgets = false;

    on_engaged_lost_consciousness_abort_attack = true;
  }
  [physics]
  {
    explode_when_killed = true;
    explosion_magnitude = 5.5;
    break_effect = giant_spider_explosion;
    bone_box_collision = true;
    gib_gore_good = true;
    [break_particulate]
    {
      frag_glb_spider_giant_01 = 2;
      frag_glb_spider_giant_02 = 2;
      frag_glb_spider_giant_03 = 2;
      frag_glb_spider_giant_04 = 2;
      frag_glb_spider_giant_05 = 2;
      frag_glb_spider_giant_06 = 2;
      frag_glb_spider_giant_07 = 2;
      frag_glb_spider_giant_08 = 2;
      frag_glb_spider_giant_09 = 2;
      frag_glb_spider_giant_10 = 10;
  }
}




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allen13
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Posts: 20



PostPosted: Tue Jun 12, 2007 3:50 am    Post subject: Reply with quote

you nknow thats not very hard to do
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~W$ND~
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Joined: 12 Dec 2006
Posts: 150


Location: Auckland, New Zealand...WOOOT WOOOT!

PostPosted: Tue Jun 12, 2007 4:44 am    Post subject: Reply with quote

Well so what if its not very hard to do...Some people may not know it, thats why its there.

Its called being 'helpfull'.
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~FCO~ Mr GigGles
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Location: Usa, SC

PostPosted: Tue Jun 12, 2007 4:59 pm    Post subject: Reply with quote

thanks wind Very Happy

I think i should add the die skirt to it so it disappears
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allen13
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PostPosted: Tue Jun 12, 2007 7:51 pm    Post subject: Reply with quote

its very well done and i like how you make the tutrials of yours!
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~FCO~ Mr GigGles
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PostPosted: Wed Jun 13, 2007 4:35 am    Post subject: Reply with quote

Thanks, there pretty much all old tho.. I could add more but i need to know what people are having a hard time with.
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The Revelations
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Joined: 28 Apr 2007
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PostPosted: Wed Jun 13, 2007 7:25 am    Post subject: Reply with quote

Yeah i was just thinking that we should make some more tutorials, but then i wouldn't really know what you got already cause i haven't looked, since i would prob already know it

let's have a look...hmm what is this strange thing hmm 'editing'... i don't understand this new age technology, It boggles my mind...

..jk =þ
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~FCO~ Mr GigGles
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Posts: 1900


Location: Usa, SC

PostPosted: Wed Jun 13, 2007 2:42 pm    Post subject: Reply with quote

We can add more but we need to know what people are having a hard time with.
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PostPosted: Wed Jun 13, 2007 8:24 pm    Post subject: Reply with quote

try maybe how to insert new enemys items Etc.
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~FCO~ Mr GigGles
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Location: Usa, SC

PostPosted: Wed Jun 13, 2007 10:48 pm    Post subject: Reply with quote

Umm by new, do you mean,
new template/stats/modal?
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PostPosted: Thu Jun 14, 2007 4:25 pm    Post subject: Reply with quote

yeah That would help out alot people. and how to insert there new model and skin into the game.


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