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~FCO~ Mr GigGles

Change the way you sound in the game

Ok heres some funny stuff i was messing around with the sounds of the game.
open up your farmboy template
alright you got your farmboy template (just begin)

[t:template,n:base_farmboy]
{
doc = "Farm boy base template";
specializes = hero;
[actor] { portrait_icon=b_gui_ig_i_ic_c_fb_01; }
[aspect]
{
model = m_c_gah_fb_pos_a1;
[textures]
{
0 = b_c_gah_fb_skin_04;
1 = b_c_pos_a1_008;
}
[voice]
{
[die] { *=s_e_die_male; }

Ok so you see the [die] { *=s_e_die_male; } thing Houw about we make
*=s_e_die_male = s_e_gom_super
It sounds weird but its kind of funny

Ill trying and find some mroe cool stuff old but for now im just learning.
slayer

u tryed changing the music in edium yet?? lmao can be nice i got slipknot playing in eldium lmfao
~FCO~ Mr GigGles

You also can add

[die] { priority = high; *= s_e_gom_super; }
[hit_critical] { priority = high; * = s_e_hit_gom_SED; }
[hit_glance] { priority = high; * = s_e_hit_gom_SED; }
[hit_solid] { priority = high; * = s_e_hit_gom_SED; }

These are the basic gom sound when you hit him Make sure there priority is high
so it would be
[t:template,n:base_farmboy]
{
doc = "Farm boy base template";
specializes = hero;
[actor] { portrait_icon=b_gui_ig_i_ic_c_fb_01; }
[aspect]
{
model = m_c_gah_fb_pos_a1;
[textures]
{
0 = b_c_gah_fb_skin_04;
1 = b_c_pos_a1_008;
}
[voice]
{
[die] { priority = high; *= s_e_gom_super; }
[hit_critical] { priority = high; * = s_e_hit_gom_SED; }
[hit_glance] { priority = high; * = s_e_hit_gom_SED; }
[hit_solid] { priority = high; * = s_e_hit_gom_SED; }
~FCO~ Mr GigGles

What you've already done it -.-

grrr .. where is eldims template -.- grr grr grr ..
~Ass Kicker#4~

i sound like a rhinocerus about to charge your ass
~>{LGC}<~ Logic

Whoa! Up it or through it?
~FCO~ Mr GigGles

...
~>{LGC}<~ Logic

Hmm I might just have a little fun with goms sounds

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