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Decra001

idea: Effect Tutorial

hey master could you make a tutorial on how to make effect spells . . . because i am not catching on with that or how to make items . . .
~H}{RW~ MasterReaction

I will leave this to Mr Giggles. LOL
Decra001

haha
Decra001

well i got item down yay and i found how to add fixes but i don't know how to add more than 2 and YAY Very Happy
~FCO~ Mr GigGles

let me find the forum on how to make mroe then 2 effects >.<
~FCO~ Mr GigGles

Ok makeing a multi effect is simple
first open your spl_spell.gas file
ok now scroll down tell u see [t:template,n:base_summon_good]
now scroll down tell u see
[*]
{
alteration = alter_strength;
duration = #infinite;
value = (#magic*0.7); <<---make 0.7 in to 0.2

ok now go to
}
[*]
{
alteration = alter_dexterity;
duration = #infinite;
value = (#magic*0.5); <<---make 0.5 in to 0.2

ok now go to
}
[*]
{
alteration = alter_intelligence;
duration = #infinite;
value = (#magic*0.2); <<---keep it the same

and now go to
}
[*]
{
alteration = alter_melee;
duration = #infinite;
value = (#magic*1.2); <<---make it 0.2

ok after that
go down to bottem and at your effect spell
under magic paste this in


________________________________________________________
//apply_enchantments = false;
[enchantments]
{
[*]
{
alteration = alter_strength; <--- THE THING YOU CHANGED AT TOP
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_warrior;
is_permanent = true;
is_single_instance = false;

initial_delay = .25;
frequency = 250;
}
[*]
{
alteration = alter_dexterity;<--- THE THING YOU CHANGED AT TOP
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_fly;
is_permanent = true;
is_single_instance = false;

initial_delay = .25;
frequency = 250;
}
[*]
{
alteration = alter_intelligence;<--- THE THING YOU CHANGED AT TOP
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_bridge_dust;
is_permanent = true;
is_single_instance = false;

initial_delay = .25;
frequency = 250;
}
[*]
{
alteration = alter_melee;<--- THE THING YOU CHANGED AT TOP
value = 10;
description = "Super Effect Test";
duration = 250;
effect_script = ice_warrior;
is_permanent = true;
is_single_instance = false;

initial_delay = .25;
frequency = 250;
}
}
}
[spell_status_effect]
{
description = "Super Effect Test";
effect_script = ice_statue;
}

}

now this would be a 4 way effect
u would have one [spell_status_effect]
and the 4 alter's that u edited at top
u will need the first effect on the alter_strength to also be alter melee on bottem (same effect)
now make sure u had made 0.2 on the alter (AT THE TOP) u use for effects or it wont work
now this prob doesnt make much sense but just keep testing around with it
enjoy


Also at your spell name ..this would be mine
[t:template,n:krw_mix_eff2]
{
category_name = "magic";
doc = "spell iron fist";
specializes = base_spell_good;

Make sure u have at "specializes" that its base_spell_good;
~H}{RW~ MasterReaction

Great! Thx Giggles. This should really help out some ppl.

The only thing to watch out for is your timing.

The duration and frequency must match for the most part. If they don't then the spell will go on top of itself and be doubled. Next time tripled and so on. This will eventually lag everybody out of the game as the number of spell effects grow.
Code:

duration = 250;
effect_script = ice_warrior;
is_permanent = true;
is_single_instance = false;
initial_delay = .25;
frequency = 250;


There is an exception however. For example the effect
seck_warrior_flames or health_fountain_charg will only
show their effect once then in 250 seconds (which is the frequency u set)
do it again.

You need to time the frequency on these types of effects
to somthing like 5 or 10 so they keep restarting. Don't make the
time to short or again they will build up on top of itself.

Hope that helps.
Decra001

makes no sence what so ever =P am i supposed to go to the bottum of the base_summon_good and add that stuff in or what to confusing for me =P
Decra001

but master can you help me out on adding armour, and blocks to summon and doing multi summons plz Smile
~FCO~ Mr GigGles

sorry but multi effect mods are very hard to explain some times its best to find out how to do it your self
Decra001

well i was understanding but then you lost me when you said " then scroll down and put this in after magic . . . " am i supposed to scroll down to the bottum of base_summon_good and put that in after the last thing that says magic???
~H}{RW~ MasterReaction

No to the bottome of the file so you are adding a new spell.
Decra001

well then when i did it i did it correctly but it did not do anything =P
~FCO~ Mr GigGles

ahh you most have done something wrong but trust me this works before i lose old H drive i had like 5, (4) effect spells that work and other people could see them
Decra001

i think i know what i did wrong i accidently changed some stuff besides what i was supposed to change bandhead
Decra001

o and effects are sfx spells correct???
Decra001

giggles or master can you give me like the entire code of base_summon_good i changed stuff that wasn't supposed to be changed =P
slayer

just re exstartct it or look it up ur self with tank viewer
~H}{RW~ MasterReaction

Funny thing Giggles. I never had to change the base spell at all, and my last guy in the chain reaction summon level 4 uses custom turrents that ppl can see. I also have multi effect spells that I can cast on ppl.

Hmmm.
Decra001

bandhead why didn't i think of that sign5 director " THANK YOU SLAYER!"
slayer

i know i know im the best j/k
~FCO~ Mr GigGles

i have to to change the base summon to get the multi effect to work as a spell to cast on players but if theres other ways you guys can find it out Razz
Decra001

still doesn't work =( Crying or Very sad

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