~FCO~ Mr GigGles
|
ok first go to logic
2nd/ open bandit in world/contentdb/templates/elite/actors/evil/a/3w_bandits.gas (note)
this is my bandit file so it is edited a little
[t:template,n:3W_bandit_melee]
{
doc = "3W_bandit_melee";
specializes = 3W_base_bandit;
[actor]
{
[skills]
{
strength = 150.2, 0;
intelligence = 150.2, 0;
dexterity = 150.2, 0;
melee = 150, 0;
}
}
[aspect]
{
life = 7898.1;
max_life = 12000.1;
mana = 92.2;
max_mana = 92.2;
experience_value = 1795300;
[textures]
{
0 = b_t_sr02_rvr_fall-static;
1 = b_t_sr02_rvr_fall-static;
}
}
[common]
{
membership = monster, party_bandit_ranged, bandit;
}
[inventory]
{
[pcontent]
{
[all*]
{
es_feet =#bo_gr_fp_f_g_c_avg/+wiley/+ofagony;
es_weapon_hand =#st_un_toreck/+wiley/+cunning;
es_forearms =#gl_ra_ga_fp_f_g_o_avg/+ofagony/+wiley;
il_shield =#sh_w_g_c_k_l_avg/+wiley/+ofagony;
es_head =#he_threestorms/+wiley/+wiley;
es_chest =#bd_ra_bl_m_g_c_fin/+wiley/+cunning;
}
[oneof*]
{
[oneof*]
{
chance = 0.05;
il_main = potion_health_super;
il_main = potion_mana_super;
}
[all*]
{
chance = 0.02;
il_main = #spell/37-55;
}
[oneof*]
{
chance = 0.22;
il_main = #*/225-297;
il_main = #armor/134-677;
}
[oneof*]
{
chance = 0.004;
il_main = #weapon/-rare(1)/270-351;
il_main = #armor/-rare(1)/664-1037;
il_main = #*/-rare(1)/270-351;
}
[oneof*]
{
chance = 0.002;
il_main = #weapon/-unique(2)/270-351;
il_main = #armor/-unique(2)/664-1037;
il_main = #*/-unique(2)/270-351;
}
[gold*]
{
chance = 100.0;
max = 390784;
min = 326251;
}
}
}
}
[attack]
{
attack_range = 2.5;
damage_max = 2500.6;
damage_min = 2500.1;
}
[defend] { defense=864.1; }
[mind]
{
jat_brain = world\ai\jobs\common\brain_hero.skrit
?actor_joins_existing_party = true;
jat_fidget = world\ai\jobs\common\job_fidget.skrit
?curious = 0.75
&interest = interest
&meander = true
&still = false;
}
}
Ok now edit the stuff on there you want
now save it
now open logic/world/contentdb/templates/regular/interactive/spl_spell.gas
ok extract that in the same folder as the bandit template is in
now open spl_spell.gas in skirt hold (crtl)then hit f
a box will pop up now where it say text to find: type in spell_swamp_witch_summon
no this should have poped up
[t:template,n:spell_swamp_witch_summon]
{
category_name = "magic";
doc = "spell_swamp_witch_summon";
specializes = base_spell_monster;
[inventory]
{
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 0.500;
il_main = swamp_creature_summon;
}
[all*]
{
chance = 0.500;
il_main = swamp_slinger_summon;
}
}
}
}
[magic]
{
cast_range = 10;
cast_reload_delay = 1;
caster_state_name = "Controlling Monster";
effect_duration = 600;
requires_line_of_sight = true;
speed_bias = 1;
target_type_flags = tt_conscious_enemy;
usage_context_flags = uc_offensive;
state_name = "Controlling Monster";
require_state_check = true;
}
[spell_summon_random]
{
monster_summon = true;
spawn_radius = 3.0;
effect_script = "summon";
end_script = "un_summon";
script_params = "[scale(1.75)]";
description = "Summoned Creature";
caster_description = "Controlling Summoned";
}
}
ok now at template,n: type in what u want the template for your spell to be
ok now scroll down and look for
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 0.500;
il_main = swamp_creature_summon;
}
[all*]
{
chance = 0.500;
il_main = swamp_slinger_summon;
}
}
}
}
[color=red]ok now edit what to:
(ou will change the part at il_main = ")[/color]
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 0.500;
il_main = swamp_creature_summon;
}
[all*]
{
chance = 0.500;
il_main = swamp_slinger_summon;
}
}
}
}
////////////////////////////////////
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 0.500;
il_main = 3W_bandit_melee;
}
[all*]
{
chance = 0.500;
il_main = 3W_bandit_melee;
}
}
}
}
now you will see i change il_main = swamp_creature_summon and swamp_slinger_summon to 3w_bandit_melee
now u can edit aroudn the stuff in there
"ok now save that"
ok now open tank creator and look for advanced
go to misc
and look for priority
make it 9
now open the folder on top ... with the bandit template ans spl_spell template
and now open the bottem ... to your resource folder now
you will not save anything from there
ok you will see a box and file name: type in what you want your mod to be
and say save
now hit create a black box pop up as you prob no that and you are done
//////////////other peopel can use this if you need help with summons//////
|