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Shadow_Master

Shadow_Master for ~SM~

i cant host yet but i can show u the skrit for those mods if that is ok
~H}{RW~ MasterReaction

U can email me or any other GM co leader your mod to check it
GigGles and SLayer can also rank u up.
~FCO~ Mr GigGles

Easyer if you just post the skirt here for me Very Happy
Shadow_Master

respawn mod

[multiplayer]
{
[settings]
{
default_multiplayer_map = multiplayer_world;
ghost_timeout = 5; // seconds until ghosting wears off
}
Shadow_Master

death messages

[t:gametype,n:pvp_no_teams]
{
screen_name = "PvP, no teams";
description = "Individual-based competition where the opposing teams players can hurt each other.";
automatic = true;

allow_player_kills = true;

[colors]
{
enemies = 0xFFFF0000;
}

[stats]
{
[in_game]
{
// columns
0 = kills;
1 = human_kills;
2 = deaths;
}
[end_game]
{
0 = kills;
1 = human_kills;
2 = deaths;
}
}

[messages]
{
[death_generic]
{
screen_name = "%s get off the ground you lazy bum.";
screen_name = "I have a message from GOD, %s SUCKS.";
screen_name = "%s has died honorably <---- HAHAHAHAHA LOSER!!!!.";
screen_name = "%s has fallen. If we werent laughing so hard some1 might've helped them up.";
screen_name = "%s Tells You:i suck monkey balls.";
screen_name = "%s has decided to stop being a loser by jumping off a cliff.";
screen_name = "%s has temporarily stepped out of this life{%s didnt step his A$$ was thrown.";
screen_name = "%s has been killed. And now the worlds a better place.";
screen_name = "%s has died, Who ever didnt see that coming should die too.";
screen_name = "%s was a DUMBA$$ n every1's glad hes gone.";
screen_name = "%s was passing from this world to the next when they slammed the door on their face.";
screen_name = "%s would probably love to be resurrected but im too lazy.";
screen_name = "%s greets Death on their knees.";
screen_name = "%s was the only 1 to fall in battle damn u suck!";
screen_name = "%s bought the farm house. Then §HäÐØw_(¥)ä§TeR burnt it down.";
screen_name = "%s has fallen.(u do this a lot dont u).";
screen_name = "%s was thrown in a shipping crate n tossed overboard.";
screen_name = "%s's life fire was stomped out.";
screen_name = "%s kicked the bucket then the bucket b^+<#slapped them.";
screen_name = "%s should be proud they just joined the long list of ppl who r worthless.";
screen_name = "%s bows before the host and kisses their feet.";
screen_name = "%s bit the big one n they luved every minute of it.";
}

[death_male]
{
screen_name = "%s met his maker.Then his maker hung himself in shame.";
screen_name = "%s liked living but he is no good at it.";
screen_name = "%s has drawn his last breath. All i know is i better be in that will.";
screen_name = "Hey guess what? %s is dead again.";
}
[death_female]
{
screen_name = "%s met her maker then he slapped her and said Where's my money B^+<#.";
screen_name = "%s met her doom and she dropped down WOW look at her blow .";
screen_name = "%s has drawn her last breath I told her it was too long.";
screen_name = "%s was cut down in her prime damn that was a waste Oh well NEXT.";
}
Shadow_Master

summon spell

[t:template,n:3w_spell_bed_summon]
{
category_name = "magic";
doc = "3w spell_swamp_witch_summon";
specializes = base_spell_monster;
[inventory]
{
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 1.00;
il_main = bed_csl_royal;
}
}
}
}
[magic]
{
cast_range = 10;
cast_reload_delay = 1;
caster_state_name = "Getting Sleepy";
effect_duration = 1000;
is_one_shot = true;
requires_line_of_sight = true;
speed_bias = 1;
target_type_flags = tt_conscious_enemy | tt_self;
usage_context_flags = uc_offensive;
state_name = "Gettin Sleepy";
require_state_check = true;
}
[spell_summon_multiple]
{
flee = false;
watch_summoned = false;
spawn_num = 1;
effect_script = "fire_summon";
spawn_radius = 0.01;
spawn_rate = 2.00;
description = "Gettin Sleepy";
caster_description = "Getting sleepy";
}
}
Shadow_Master

Summon dragon i can put up a spell that will summon one of these n one of 4 or 5 other dragons i cant remember how many

[t:template,n:3W_drake_white_base]
{
category_name = "3W_evil_d";
doc = "3W_drake_white";
specializes = 3W_base_drake;
[actor]
{
[skills]
{
strength = 150, 0;
intelligence = 150, 0;
dexterity = 150, 0;
melee = 150, 0;
combat_magic = 150, 0;
}
}
[aspect]
{
draw_shadow = false;
experience_value = 9999999999999999999999999999999;
life = 400000;
max_life = 400000;
mana = 175.1;
max_mana = 175.1;
model=m_c_edm_dk_pos_1;
[textures] { 0=b_i_cav_gems-02-static; }
}
[attack]
{
attack_range = 0.5;
damage_max = 1000;
damage_min = 1000;
damage_bonus_min_cmagic = 1000;
damage_bonus_max_cmagic = 1000;
}
[common]
{
screen_name="Fluffy";
[template_triggers]
{
[*]
{
action* = call_sfx_script("drake_wing");
condition* = receive_world_message("we_anim_sfx",2);
}
[*]
{
action* = call_sfx_script("drake_scream_white");
condition* = receive_world_message("we_anim_sfx",3);
}

}

}
[defend] { defense=10000; }
[inventory]
{
selected_active_location = il_active_primary_spell;
[other] { il_active_primary_spell=spell_drake_breath_white; }

[pcontent]
{
[all*]
{
[all*]
{
chance = 0.5;
il_main = #spell/68-110;
}
[oneof*]
{
il_main = #weapon/251-335;
il_main = #armor/628-785;
max = 4;
min = 2;
}
[gold*]
{
chance = 0.5;
max = 683288;
min = 136658;
piles = 3 - 7;
}
[oneof*]
{
il_main = #weapon/-rare(1)/251-335;
il_main = #armor/-rare(1)/628-785;
il_main = #*/-rare(1)/251-335;
max = 2;
min = 1;

}
[oneof*]
{
il_main = #weapon/-unique(2)/251-335;
il_main = #armor/-unique(2)/628-785;
il_main = #*/-unique(2)/251-335;
max = 1;
min = 0;
}
}
}
}
}
Shadow_Master

this spell was intended for a exp mod i made it was so they could gain lvls with out them die only i think i made it to strong

[t:template,n:spell_super_noob]
{
doc = "Super Noob";
specializes = base_spell_good;
[magic]
{
[enchantments]
{
[*]
{
alteration = alter_strength;
duration = #infinite;
value = 180;
}
[*]
{
alteration = alter_dexterity;
duration = #infinite;
value = 180;
}
[*]
{
alteration = alter_intelligence;
duration = #infinite;
value = 180;
}
[*]
{
alteration = alter_melee;
duration = #infinite;
value = 180;
}
[*]
{
alteration = alter_ranged;
duration = #infinite;
value = 180;
}
[*]
{
alteration = alter_nature_magic;
duration = #infinite;
value = 180;
}
[*]
{
alteration = alter_combat_magic;
duration = #infinite;
value = 180;
}
[*]
{
alteration = alter_armor;
duration = #infinite;
value = 100000000;
}
[*]
{
alteration = alter_max_life;
duration = #infinite;
value = 20000;
}
[*]
{
alteration = alter_life;
duration = #infinite;
value = 20000;
}
[*]
{
alteration = alter_max_mana;
duration = #infinite;
value = 20000;
}
[*]
{
alteration = alter_mana;
duration = #infinite;
value = 20000;
}
[*]
{
alteration = alter_melee_damage_min;
duration = #infinite;
value = 10000;
}
[*]
{
alteration = alter_melee_damage_max;
duration = #infinite;
value = 20000;
}
[*]
{
alteration = alter_ranged_damage_min;
duration = #infinite;
value = 10000;
}
[*]
{
alteration = alter_ranged_damage_max;
duration = #infinite;
value = 20000;
}
[*]
{
alteration = alter_cmagic_damage_min;
duration = #infinite;
value = 10000;
}
[*]
{
alteration = alter_cmagic_damage_max;
duration = #infinite;
value = 20000;
}
[*]
{
alteration = alter_nmagic_damage_min;
duration = #infinite;
value = 10000;
}
[*]
{
alteration = alter_nmagic_damage_max;
duration = #infinite;
value = 20000;
}
[*]
{
alteration = alter_EXPERIENCE_GAINED;
duration = #infinite;
value = 99999999999999999999999;
is_single_instance = false;
multiply_value = true;
}
}
}
}
Shadow_Master

n here is one of my many db potoin books

}
[7]
{
gold_value = 5;
grid_x = 639;
grid_y = 702;
inv_location = il_main;
template_name = book_glb_magic_04;
[spellbook]
{
grid_x_offset = 0;
grid_y_offset = 0;
pack_only = false;
selected_active_location = il_active_melee_weapon;
[inventory]
{
[0]
{
gold_value = 3685;
inv_location = il_spell_3;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[1]
{
gold_value = 512397;
inv_location = il_spell_12;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[10]
{
gold_value = 1125557;
inv_location = il_spell_2;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[11]
{
gold_value = 26506;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[2]
{
gold_value = 710444;
inv_location = il_spell_1;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[3]
{
gold_value = 20;
inv_location = il_spell_6;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[4]
{
gold_value = 16598;
inv_location = il_spell_4;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[5]
{
gold_value = 39651;
inv_location = il_spell_5;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[6]
{
gold_value = 158;
inv_location = il_spell_9;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[7]
{
gold_value = 1693;
inv_location = il_spell_8;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[8]
{
gold_value = 226771;
inv_location = il_spell_7;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
[9]
{
gold_value = 241851;
inv_location = il_spell_10;
modifier_prefix_name = unwavering;
modifier_suffix_name = unwavering;
template_name = #potion_health_medium,/+unwavering/+ofagony;
}
}
}
Shadow_Master

if theres ne thing else u need jus ask
~W$ND~

Psst...An effect spell...

Don't worry you can thank me later
~FCO~ Mr GigGles

Yep an effect spell, other wise looks good Very Happy
Shadow_Master

Ok ill work on it tonite its been awhile since i messed around with effects so it might take me a min to do it but itll get done ^_^ n btw thx wind
~FCO~ Mr GigGles

kk Very Happy

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