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SummonsHey, I can make a summon mod, but I can't change it's skin or health without it getting all messed up, think some one could help me, or put together a tutorial?
Thanks...
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~H}{RW~ MasterReaction
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Hey bud Thanks for registering.
Ok for the summons its easy because all u need to do is make spell. Somthing like a copy of the swamp witch summon spell.
Now to change attributes on the monster it's a bit harder.
You need to copy over the .gas file that has the monster template in it.
For example lets say we want to mod the krug commander. You would first copy over the folling file into your mod folder.
\world\contentdb\templates\elite\actors\evil\a\3w_krug.gas
That's assuming u are using the elite verison of the krug.
Now for starters u CAN NOT make a new template. Others will not see it in your games. You have to mod the existing template.
Look for the template: 3W_krug_commander
We can mod him to be stronger, change skins and even have melee or magic blocks. Look at the skills section first
[skills]
{
dexterity = 33.7, 0;
intelligence = 15.4, 0;
melee = 93, 0;
strength = 68.3, 0;
}
Change To:
[skills]
{
dexterity = 150, 0;
intelligence = 150, 0;
melee = 150, 0;
strength = 150, 0;
}
Now look at the texture section to change the skin
[textures]
{
0 = b_c_eam_kc;
}
Change To:
[textures]
{
0 = b_t_lc01_rvr_fall-top-static;
}
This will give him a lava skin.
Now look in the Aspect section
experience_value = 1189427;
life = 1692.7;
mana = 160.4;
material = steel;
max_life = 1692.7;
max_mana = 160.4;
model = m_c_eam_kc_pos_1;
To give more life change the life and max_life lines like this or more.
experience_value = 1189427;
life = 8500;
mana = 160.4;
material = steel;
max_life = 9000;
max_mana = 160.4;
model = m_c_eam_kc_pos_1;
Hope that helps, Cya in tehe zone real soon.
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Thomas
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Could anybody plzz send me the Bandit Boss .gas file plzz to this email :
thomas.beneteau@yahoo.com ?
Thx! That would be nice
Bye,
India, Elite Warlord Editor
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~FCO~ Mr GigGles
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Hey master u never did this 2 me ! ive been wondering how 2 make the summon mod loL!
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~Peach~
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hmmm ... that could be cause you never asked..?
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~FCO~ Mr GigGles
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ok apple i did ask but its hard 2 get help around here
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~Peach~
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ok giggigigigigigigigles. true i agree
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Decra001
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sorry to bring back this old post but how do you change it's name???
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~H}{RW~ MasterReaction
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If you change the monsters name you are the only one to be able to see it. All others will see the original monster name.
I will still post it if you want, just let me know.
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Decra001
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well you changed battle lord summons name and everyone can see that so . . .
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Decra001
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and master when i make summons they never work only my kill spells work and the only kill spell i have made so far is a meteor that hits 10k-1mill
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~H}{RW~ MasterReaction
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Dam boy that's one heck of a meteor spell. LOL
Ok try adding this spell to the spl_spell.gas file at the bottom. Then just edit in the summon_chicken spell. Let me know how it goes.
| Code: |
[t:template,n:summon_chicken]
{
category_name = "magic";
doc = "3w spell_swamp_witch_summon";
specializes = base_spell_monster;
[common]
{
description = "Summons a White Chicken";
screen_name = "Summon White Chicken";
[template_triggers]
{
[*]
{
action* = call_sfx_script( "gresh_summon_charge" );
condition* = receive_world_message("we_req_cast_charge");
}
}
}
[gui]
{
active_icon = b_gui_ig_i_ic_sp_091;
inventory_icon = b_gui_ig_i_ic_sp_091_inv;
}
[inventory]
{
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 1.100;
il_main = 3W_chicken_white_super;
}
}
}
}
[magic]
{
cast_range = 40;
cast_reload_delay = 1;
caster_state_name = "Controlling Monster";
effect_duration = 2500;
requires_line_of_sight = true;
speed_bias = 1;
target_type_flags = tt_conscious_enemy | tt_unconscious_enemy | tt_self;
usage_context_flags = uc_offensive;
state_name = "Controlling Monster";
require_state_check = true;
}
[spell_summon_multiple]
{
monster_summon = true;
spawn_num = 1;
effect_script = "gresh_summon";
spawn_radius = 3.0;
spawn_rate = 0.25;
description = "Summoned Creature";
caster_description = "Controlling Summoned";
}
}
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Decra001
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hmm . . . ok but how do i edit this monsters attributes since it will not show up in logic anywhere . . .
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Decra001
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it works
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~H}{RW~ MasterReaction
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Ok good you got the first part to work. The summon.
Now what you need to do is edit the template for the chicken.
So add the following file to your mod
world\contentdb\templates\elite\actors\evil\d3w_chicken_evil.gas
Open up that file and edit the template for 3W_chicken_white_super
For example you can change
| Code: |
strength = 74.6, 0;
intelligence = 1.1, 0;
dexterity = 55.2, 0;
Melee = 66, 0;
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to
| Code: |
strength = 150, 0;
intelligence = 150, 0;
dexterity = 150, 0;
Melee = 150, 0;
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Then for aspect and attack you can change
| Code: |
[aspect]
{
experience_value = 10230000;
life = 18389.4;
max_life = 18389.4;
mana = 9358.5;
max_mana = 9358.5;
scale_multiplier = 3;
[textures] { 0=b_c_na_ckn_white; }
}
[attack]
{
damage_max = 540.5;
damage_min = 358;
}
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to this for more life, stronger attack, and you can even skin him by changing b_c_na_ckn_white. Others won't see skin though.
| Code: |
[aspect]
{
experience_value = 102300000000000000;
life = 58389.4;
max_life = 58389.4;
mana = 9358.5;
max_mana = 9358.5;
scale_multiplier = 3;
[textures] { 0=b_c_na_ckn_white; }
}
[attack]
{
damage_max = 1000;
damage_min = 950;
}
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Hope that helps
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Decra001
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master i can already mod attributes . . . but how can you get your spells in church mage lady
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ÐÄ®k §tÄ®
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DECRA STOP BUMPING OLD TOPICS..... we are getting annoyed
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~H}{RW~ MasterReaction
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It's relevant
Copy in the file
npc_fg_based.gas
from
world\contentdb\templates\regular\actors\good\npc
And edit the mage_trianna_lelaine template
Find this section
| Code: |
[all*]
{
il_main = spell_resurrect;
il_main = spell_revive;
il_main = spell_healing_hands;
il_main = scroll_resurrect;
max = 3;
min = 1;
}
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and copy it and make a new one so you have
| Code: |
[all*]
{
il_main = spell_resurrect;
il_main = spell_revive;
il_main = spell_healing_hands;
il_main = scroll_resurrect;
max = 3;
min = 1;
}
[all*]
{
il_main = my_spell1;
il_main = my_spell2;
il_main = my_spell3;
il_main = my_spell4;
max = 1;
min = 1;
}
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Change the max and min if you want more than one of each spell.
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Decra001
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i am trying to make a summon like the battle lord summon but i can't put armour and blocks on it . . . can you put armour on a bandit??? or do i need to use a diff template . . .
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