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~FCO~ Mr GigGles

Takeing anyone for mod help

just post if yea need some help Very Happy
ÐÄ®k §tÄ®

i need help in multi summons and summons with effects pleas Very Happy
~FCO~ Mr GigGles

what kind of multi summons like summons with maybe 3 chickens pop up at the same time or 1 chicken a gom and krug or something
~FCO~ Mr GigGles

ok for example
this is a chicken summon of mine
now look at the bottom where [spell_summon_multiple] is

[t:template,n:summon_white_chicken]
{
category_name = "magic";
doc = "3w spell_swamp_witch_summon";
specializes = base_spell_monster;
[common]
{
description = "Summons a white chicken";
screen_name = "Summon white chicken";
[template_triggers]
{
[*]
{
action* = call_sfx_script( "gresh_summon_charge" );
condition* = receive_world_message("we_req_cast_charge");
}
}
}
[gui]
{
active_icon = b_gui_ig_i_ic_sp_091;
inventory_icon = b_gui_ig_i_ic_sp_091_inv;
}
[inventory]
{
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 1.100;
il_main = 3W_chicken_white_super;
}
}
}
}
[magic]
{
cast_range = 40;
cast_reload_delay = 1;
caster_state_name = "Controlling Monster";
effect_duration = 2500;
requires_line_of_sight = true;
speed_bias = 1;
target_type_flags = tt_conscious_enemy | tt_unconscious_enemy | tt_self;
usage_context_flags = uc_offensive;
state_name = "Controlling Monster";
require_state_check = true;
}
[spell_summon_multiple]
{
monster_summon = true;
spawn_num = 1; //<----- this is how many you want to pop up Razz
effect_script = "gresh_summon";//<---- this is the effect that the summon spell will look like
spawn_radius = 3.0; //<---- this is the radius that you want your chickens to summon within
spawn_rate = 0.25; //<---- this is how long it will take for ea summon to pop up
description = "Summoned Creature";
caster_description = "Controlling Summoned";
}
}
hop that helps =)
~FCO~ Mr GigGles

Now for effects sometime's it doesnt work .. but hope this helps

Ahh dangit ill finsh this post later gtg off -.-
~H}{RW~ MasterReaction

If you want effects to show on your summons you must look for a template like a boss template or a template that has [template_triggers] already in the [common] section. If the template does not have it already then the effects may not show or they will only show to you and others that do not have your mod will not see the summon. The summon will be completely invisible. Here is a sample of the effects I put on the Droog Captain.

Code:
 [template_triggers]
    {
      [*]
      {
        condition* = receive_world_message("WE_ENTERED_WORLD");
        single_shot = true;
        no_trig_bits=true;
        action* = call_sfx_script("yellow_fire(sgx)");
        action* = call_sfx_script("unique_light_yellow(sgx)");
        action* = call_sfx_script("unique_light_yellow(sgx)");
        action* = call_sfx_script("unique_light_yellow(sgx)");
        action* = call_sfx_script("unique_light_yellow(sgx)");
      }



The unique_light_yellow is so he give an aura of yellow light around him. The more you put on the brighter he shines!!!!

I modded over 30 monsters with effects for my Chain Reaction mod so trust me this IS the rule.

Hope that helps DarkStar
ÐÄ®k §tÄ®

thx al Very Happy Very Happy Very Happy


understand it (xDxDxD) Laughing
~FCO~ Mr GigGles

LOL i was going to do that but thanks i had to get off my mom had to do some work earlyer >.<
~H}{RW~ MasterReaction

thats cuz u da man giggles. LOL
~FCO~ Mr GigGles

~KRW~ MasterReaction wrote:
thats cuz u da man giggles. LOL


Haha i am though you are Razz

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