~FCO~ Mr GigGles
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Takeing anyone for mod helpjust post if yea need some help
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ÐÄ®k §tÄ®
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i need help in multi summons and summons with effects pleas
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~FCO~ Mr GigGles
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what kind of multi summons like summons with maybe 3 chickens pop up at the same time or 1 chicken a gom and krug or something
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~FCO~ Mr GigGles
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ok for example
this is a chicken summon of mine
now look at the bottom where [spell_summon_multiple] is
[t:template,n:summon_white_chicken]
{
category_name = "magic";
doc = "3w spell_swamp_witch_summon";
specializes = base_spell_monster;
[common]
{
description = "Summons a white chicken";
screen_name = "Summon white chicken";
[template_triggers]
{
[*]
{
action* = call_sfx_script( "gresh_summon_charge" );
condition* = receive_world_message("we_req_cast_charge");
}
}
}
[gui]
{
active_icon = b_gui_ig_i_ic_sp_091;
inventory_icon = b_gui_ig_i_ic_sp_091_inv;
}
[inventory]
{
[delayed_pcontent]
{
[oneof*]
{
[all*]
{
chance = 1.100;
il_main = 3W_chicken_white_super;
}
}
}
}
[magic]
{
cast_range = 40;
cast_reload_delay = 1;
caster_state_name = "Controlling Monster";
effect_duration = 2500;
requires_line_of_sight = true;
speed_bias = 1;
target_type_flags = tt_conscious_enemy | tt_unconscious_enemy | tt_self;
usage_context_flags = uc_offensive;
state_name = "Controlling Monster";
require_state_check = true;
}
[spell_summon_multiple]
{
monster_summon = true;
spawn_num = 1; //<----- this is how many you want to pop up
effect_script = "gresh_summon";//<---- this is the effect that the summon spell will look like
spawn_radius = 3.0; //<---- this is the radius that you want your chickens to summon within
spawn_rate = 0.25; //<---- this is how long it will take for ea summon to pop up
description = "Summoned Creature";
caster_description = "Controlling Summoned";
}
}
hop that helps =)
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~FCO~ Mr GigGles
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Now for effects sometime's it doesnt work .. but hope this helps
Ahh dangit ill finsh this post later gtg off -.-
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~H}{RW~ MasterReaction
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If you want effects to show on your summons you must look for a template like a boss template or a template that has [template_triggers] already in the [common] section. If the template does not have it already then the effects may not show or they will only show to you and others that do not have your mod will not see the summon. The summon will be completely invisible. Here is a sample of the effects I put on the Droog Captain.
| Code: | [template_triggers]
{
[*]
{
condition* = receive_world_message("WE_ENTERED_WORLD");
single_shot = true;
no_trig_bits=true;
action* = call_sfx_script("yellow_fire(sgx)");
action* = call_sfx_script("unique_light_yellow(sgx)");
action* = call_sfx_script("unique_light_yellow(sgx)");
action* = call_sfx_script("unique_light_yellow(sgx)");
action* = call_sfx_script("unique_light_yellow(sgx)");
} |
The unique_light_yellow is so he give an aura of yellow light around him. The more you put on the brighter he shines!!!!
I modded over 30 monsters with effects for my Chain Reaction mod so trust me this IS the rule.
Hope that helps DarkStar
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ÐÄ®k §tÄ®
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thx al
understand it (xDxDxD)
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~FCO~ Mr GigGles
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LOL i was going to do that but thanks i had to get off my mom had to do some work earlyer >.<
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~H}{RW~ MasterReaction
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thats cuz u da man giggles. LOL
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~FCO~ Mr GigGles
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| ~KRW~ MasterReaction wrote: | | thats cuz u da man giggles. LOL |
Haha i am though you are
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