~FCO~ Mr GigGles
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The Dragon template (edited so it wakes up)This is the dragon template edited so it wakes up after summoning.
Just copy this and paste it over your dragon template.
This template has not been changed with hp, effect, damage, or drops so its up to you on how you want it.
Also i tryed adding a break effect so when it dies it would explode but it didnt work i never did experiment with it much so im sure you could find out pretty fast. =P
Enjoy. >.<
| Code: | [t:template,n:dragon]
{
category_name = "1W_evil_b";
doc = "dragon";
specializes = actor_custom;
[actor]
{
[skills]
{
strength = 120, 0;
intelligence = 40, 0;
dexterity = 45, 0;
melee = 52, 0;
combat_magic = 65, 0;
}
}
[aspect]
{
draw_selection_indicator = false;
experience_value = 200000;
life = 20260;
max_life = 20260;
mana = 15050;
max_mana = 15050;
model = m_c_ebb_dg_pos_1;
rollover_highlight = false;
[voice]
{
[die] { priority = high; * = s_e_die_dragon; }
}
}
[attack]
{
attack_range = 0.0;
damage_max = 320;
damage_min = 280;
}
[body]
{
avg_move_velocity = 4.000000;
[bone_translator]
{
body_anterior = bone_spine_1;
body_mid = bone_spine2;
body_posterior = bone_spine3;
kill_bone = bone_main;
shield_bone = bone_finger_lft;
weapon_bone = ap_tip;
}
[chore_dictionary]
{
initial_chore = chore_none;
chore_prefix = a_c_ebb_dg_fs;
[chore_magic]
{
chore_stances = 0;
skrit = select_attack;
[anim_files]
{
00 = at;
01 = at-02;
02 = at-03;
}
}
[chore_default]
{
chore_stances = 0;
skrit = infinite_loop;
[anim_files] { 00=sleep; }
}
[chore_misc]
{
chore_stances = 0;
skrit = select_transition;
[anim_files]
{
slep = sleep;
wake = wake;
}
}
[chore_die]
{
chore_stances = 0;
skrit = select_transition;
[anim_files] { 00=fall; }
}
[chore_fidget]
{
chore_stances = 0;
skrit = select_fidget;
[anim_files]
{
00=dff;
00=dff-02;
}
}
}
}
[common]
{
screen_name="GigGles Dragon PL0X"; //you can change that
auto_expiration_class = never;
forced_expiration_class = never;
membership=monster,immune_charm,immune_control,immune_freeze,immune_polymorph,immune_align_change,immune_explode;
[template_triggers]
{
[*]
{
action* = call_sfx_script("dragon_scream");
condition* = receive_world_message("we_anim_sfx",1);
}
}
}
[defend] { defense=900; }
[follower] {}
[inventory]
{
spew_equipped_kill_count = ;
selected_active_location = il_active_primary_spell;
[other]
{
il_active_primary_spell=spell_dragon_breath_long;
il_spell_1=spell_dragon_breath_long;
il_spell_2=spell_dragon_stomp;
il_spell_3=spell_dragon_breath_short;
}
}
[mind]
{
jat_brain = world\ai\jobs\common\brain_hero.skrit;
jat_attack_object = world\ai\jobs\common\job_attack_object.skrit;
jat_cast = world\ai\jobs\common\job_cast.skrit
?no_moveturn = false;
&spell_by_range = true
&use_base_duration = false
&rand_target = true;
jat_die = world\ai\jobs\actors\evil\job_die_delete.skrit;
jat_fidget = world\ai\jobs\common\job_fidget.skrit;
jat_startup = world\ai\jobs\common\job_startup_reveal.skrit
?activate = true;
&try_face = false;
actor_weapon_preference = WP_MAGIC;
actor_auto_switches_to_magic = true;
movement_orders = mo_hold;
melee_engage_range = 15;
personal_space_range = 3.5;
ranged_engage_range = 30.0;
sight_range = 30.0;
sight_origin_height = 16;
actor_auto_fidgets = false;
on_engaged_lost_consciousness_abort_attack = true;
}
[physics]
{
explode_when_killed = true;
explosion_magnitude = 5.5;
break_effect = giant_spider_explosion;
bone_box_collision = true;
gib_gore_good = true;
[break_particulate]
{
frag_glb_spider_giant_01 = 2;
frag_glb_spider_giant_02 = 2;
frag_glb_spider_giant_03 = 2;
frag_glb_spider_giant_04 = 2;
frag_glb_spider_giant_05 = 2;
frag_glb_spider_giant_06 = 2;
frag_glb_spider_giant_07 = 2;
frag_glb_spider_giant_08 = 2;
frag_glb_spider_giant_09 = 2;
frag_glb_spider_giant_10 = 10;
}
} |
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allen13
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you nknow thats not very hard to do
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~W$ND~
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Well so what if its not very hard to do...Some people may not know it, thats why its there.
Its called being 'helpfull'.
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~FCO~ Mr GigGles
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thanks wind
I think i should add the die skirt to it so it disappears
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allen13
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its very well done and i like how you make the tutrials of yours!
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~FCO~ Mr GigGles
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Thanks, there pretty much all old tho.. I could add more but i need to know what people are having a hard time with.
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The Revelations
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Yeah i was just thinking that we should make some more tutorials, but then i wouldn't really know what you got already cause i haven't looked, since i would prob already know it
let's have a look...hmm what is this strange thing hmm 'editing'... i don't understand this new age technology, It boggles my mind...
..jk =þ
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~FCO~ Mr GigGles
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We can add more but we need to know what people are having a hard time with.
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allen13
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try maybe how to insert new enemys items Etc.
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~FCO~ Mr GigGles
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Umm by new, do you mean,
new template/stats/modal?
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allen13
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yeah That would help out alot people. and how to insert there new model and skin into the game.
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